USER RESEARCH, UX DESIGN / ACADEMIC /
This project aims to re-imagine MoMA wayfinding as a B2C SaaS experience that unifies planning, routing, and exhibit info across mobile and wearables. In three months, testing showed a 30% lift in reported satisfaction.
USER GOALS
To improve the visitor experience by reducing frustration and simplifying wayfinding.
BUSINESS GOALS
To attract more visitors, increase admissions, and extend time spent in the museum.
TIMELINE
3 months
ROLE
UX Researcher
UX Designer
UI & Visual Designer
INSIGHTS
Too many platforms with disorganized and inaccessible information.
Users divided over preferences for device usage inside museums.
Insufficient wayfinding and cumbersome navigation.
DESIGN
DECISION
One single platform for navigation and information.
Accessible via mobile and smartwatch.
Trackable interface including exhibits and services.
KEY CHALLENGE
Reliable, offline-friendly indoor wayfinding on the web, bringing together information on scattered platforms.
KEY CHALLENGE
Route options for diverse visit styles (fastest, accessible, themed) without screen fatigue.
TARGET USERS /
Based on our research, we created two personas exemplifying needs and wants within the museum.
27, she/her, Office Manager
New York, NY
Key User Needs:
- To plan an interest-based visit without downloading an app.
- To navigate with clear directions and accessible routes that avoid stairs.
- To recover from detours or closures with instant re-routing.
30, he/him, Creative Lead
Brooklyn, NY
Key User Needs:
- To wander freely rather than on a fixed route.
- To stay oriented with easy ways to recenter or find restrooms.
- To minimize screen time, and only glance at his watch/map.
USER FLOW AND JOURNEY /
The user flow covers three stages of the process: deciding, planning, and the actual visit.
WIREFRAMES /
Considering the needs of our user base, we decided to work with two devices when we started wireframing: a phone, for a comprehensive experience through the museum and exhibits; and a smart watch, for an uninterrupted experience for people who prefer to avoid devices.
OBJECTIVE
To create mobile and smartwatch flows personalized for two visitor types (planner and wanderer), with accessible wayfinding and clear CTAs.
DESIGN SYSTEM /
MoMA’s design language has thus far been optimised for print and not digital interactions, falling short of readability and contrast, among others. We redesigned the MoMA website’s visual language to optimise it for digital interfaces.
OBJECTIVE
To evolve MoMA’s print-first language into a screen-native system with readable typography, better contrast, and touch-friendly components.
Navigating Routes: Users can launch routes and visit different exhibits.
Planning and Saving Routes: Users can search exhibits and add them to their route. They can also plan in advance and save routes.
Route Details: Users can see next steps in their journey, and even look for alternative ways.
Add Essential Services: Users can add services like washrooms, seating areas and information desks to their route
Navigate on Smart Watch: Users who prefer to not use their phone while in the museum can choose to navigate on their smart watches
IMPACT
Over a three-month sprint, the prototype drove a 30% increase in reported visitor satisfaction, validated by interviews and on-site evaluations.